Freelance Character/Creature artist from Switzerland working remotely!
My fields of expertise:
-Character / creature design
-HighPoly sculpting of characters / creatures
-Retopology
-Rigging / Skinning models
-Texturing
- Inclusion in game engines and design of shaders / materials / blueprints.
- Work on clothing physics in Unity and Unreal
- Work with the Metahuman ecosystem for Unreal and customizing characters on request.
- Work with the TexturingXYZ ecosystem for human texturing.
Software used frequently:
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Marvelous Designer
-Photoshop
-MeshMorpher
-ZWrap
-Character Creator
-XGen